Nehemoth

Pending...

New Merit: Nehemoth (•••••)
Prerequisites: Must be mortal. This merit can only be taken at character creation.

For whatever reason, the character was born from the mating of a mortal creature with that of an acamoth. To all mundane senses, he appears normal, almost painfully so. However, supernatural attempts to scry, control, or decieve the nehemoth instantly fail, as the Abyss knows and commands all lies. Nehemoth cannot awaken, be embraced, or gain any other supernatural template. But the true power of the creature is within its ability to transform into an abominal beast of destructive horror.

By spending a total of 2 Willpower points, and suffering an instant 1 point of lethal damage, the nehemoth can call upon his heritage and transform into an abyssal monster for the remainder of the scene. No two nehemoth have the same "war-form". One could have wings, while another has three pairs of claws and tentacles for a tail. To represent this, the character allocates 5 dots to any attribute at the start of play, without the normal restriction of 5. Once distributed, these dots are locked to the character's war-form, and cannot be moved. In addition, the nehemoth can heal 1 point of lethal damage by spending an equal number of Willpower points, whether in or out of war-form.

Should a nehemoth die while in war-form, his body dissipates as it becomes embraced by the void, usually causing the area of death to become tainted with abyssal corruption.

Trivia
The Nehemoth is part of the dreaded Qlipoth detailed in the Jewish Kabbala. Specifically it corresponds with Malkuth, the base to the Sephirot.